Not
My D&D Game, A Rant
Febuary 23rd, 2003
I often wonder about the people
who play D&D, especially with some of the people I have
encountered on the forums and locally. A lot of them do not
play D&D in a fashion I would find enjoyable.
I tend to run clean, story
driven campaigns. I am not comfortable with including a lot of
rampaging sex in my games. Mostly because my kids are running
around the house when I run my games. However, when I have run
romance related stories I always fade to black and cut from
the private moments. I would never consider having a character
raped. Yet there are people who think this is a great idea! I
know numerous accounts where the DM would stage rapes in game
against the sole female player's character. Great way to
encourage females to play the game guys, losers. One incident
involved a female who wanted her character to turn evil, so
the DM's solution to this was to have a bunch of Bug Bears
burst in on her and take advantage of the situation.
Apparently the DM is not only sexually frustrated but is also
not that creative since he cannot find any other story option
that would allow the character to change alignment. Personally
I do not see why anyone would want to change alignments
anyway.
I have heard several times
people state that characters MUST to be able to fly by mid
levels and if they could not then they were not competitive. I
have to do a double take on this many times. I personally find
the flying rules to be really annoying and cumbersome. I also
fail to see why flying is such a big deal. Do players really
feel the need to play combats out on as large of a map as
possible? Are GMs really throwing that many flying creatures
at them? Geez, learn to use ready actions and strike as the
stupid things fly past you. If I wanted to play a flying
character I would play
Champions, at least that system has good flying rules.
Why do some people insist on
finding every loop hole in the rules, and then arguing with
the DM when the spirit of the rules are used? This is pretty
common in a lot of the D&D games I have witnessed. I am sorry
if a player's Barbarian can not use a bucket full of snails to
get the most from a whirlwind attack, but please get a life!
Did Conan the Barbarian carry a bucket full of snails when he
went to bash evil? Did he fly to do it? I know people who sit
around and calculate the maximum amount of damage they can do
with certain combinations of classes and feats. Do these
people not have a life? That seems to suck the fun right out
of the game.
What is up with people who's
character has a minimum of 6 different classes or prestige
classes? Sounds like the characters are flakes and cannot make
up their minds what they want to do. Truth be told it is
because the player is trying to power game and get some
combination of abilities that makes annoying characters. I am
pretty strict on multi-classing, but then I am running a
serious D&D campaign that is not about power gaming munchkins
trying to increase the size of their rod through their D&D
characters.
I also get tired of hearing WOTC
is evil and how they just want our money especially with a new
updated edition coming out. Big DUH! WOTC is first and
foremost a company which wants to make money. They are not
some idealistic hippie community that wants to provide
everything free, despite the fact the basic rules are
available for download. I look forward to the new 3.5 edition
and hope it fixes many of the loop holes and silly concepts in
D&D.
I know that we live in America
and that means we need to be accepting of different ideas. I
accept the fact that people will play D&D in a lot of
different ways, however that does not mean I have to like it
or agree with them but it does mean I can rant about it on my
soap box! Honestly, if anything I ranted about resembles your
group and you are having fun with it- more power to you. Just
leave me out of it.
-FIN
Minolta
Dimage 5 Digital Camera, A Review
June
6th, 2002
I decided at Roundcon this year
that I wanted a digital camera. Actually I decided before
Roundcon when I saw the bucket full of undeveloped film. So
instead of spending the $300 to develop the film I spend $600
on a filmless camera.
I
knew what I was looking for in a camera. I wanted something
with a good optical zoom and it needed at least 3 megapixels.
After a month of looking I settled on the Dimage 5 by Minolta.
The camera has a X7 optical zoom, a Macro function for those
up close shots and a X2 Digital Zoom.
First let me say that despite
the hassle I had getting the camera that I love it! I bought
the camera online from a shop called Digital Liquidators.
Considering the name I should have known it was going to be a
hassle. I ordered the camera online. A few days later I get an
e-mail that I have to call them for confirmation. I called
them only to put up with high pressure sales techniques. While
the camera was a good price ($499) the other accessories were
outrageously priced. I successfully avoided all the
accessories until the sales rep told me that I was just buying
the camera. If I wanted the cables and software that I needed
it would be another $50. I told him that according to the
Minolta site all that is supposed to come with it and he did
not have an answer for it. At that time I should have told him
to cancel the order but didn't since the price still was not
bad. I got the camera the following day and discovered it did
not work. It was missing the batteries and the box was missing
the UPC code. I called Minolta and was able to send it to them
and got a working one within two weeks.
I am amazed at how good the
image quality is on the pictures even on just the medium
quality setting. I wanted a camera that can take really good
pictures of my miniatures and the Dimage 5 does that! Another
bonus is with the zoom I can get in real close when people do
not want me to. I find the camera is very user friendly, even
though it does not look like it would be with all of its
buttons and dials. There is also a flash unit that is
concealed.
My only complaint is that the batteries
drain to fast when you use the auto focus. That is common with
all digital cameras. However, that is easily corrected by
picking up a few extra sets of batteries or even the AC
adapter.
If anyone is thinking of getting
a digital camera I highly recommend the Dimage 5! I do suggest
that you attempt to buy it locally or from a reputable dealer
such as Amazon, unless you want to take a chance.
-FIN
Jason
X, A Review
May
1st, 2002
I went to see Jason X with my
good friend Martin and we were very surprised to find a packed
theater. I was not expecting this type of turnout for what
looked like a low budget cheesy slasher flick. I had no
expectations for the movie at all, since I have never seen any
of the Friday the 13th films. Honestly I went because Lisa
Ryder and Lexa Doig from Gene
Roddenberry's Andromeda were in the film.
The plot is very predictable.
Jason is frozen cryogenically by accident and sometime in the
future a group of unsuspecting lust crazed teenagers find him
and he thaws out killing almost everyone onboard the space
craft. There are glaring gaps in logic, such as having
military combat units aboard a space craft and no having any
sort of low-light or infrared imaging equipment. They had
flashlights. Flashlight?? Apparently all the common sense was
flush down the toilet by a monkey.
Jason X is not a suspenseful
horror movie, you know exactly when someone is about to get
killed. Usually it is right
after the actor or actress says a clever line of dialog. The
situations are so absurd that I hurt myself laughing as they
died. My favorite scene is a play on the original movie with
two nubile teens telling Jason that they like to smoke pot and
have premarital sex. They climb into their sleeping bags and
then we cut away. A few moments later we cut back to Jason
using one of the teens in a sleeping bag as a club to beat the
other one. The scene is just too dang funny!
I
liked the role reversal of Lisa Ryder and Lexa Doig. On
Andromeda Lexa Doig plays an android who is trying to
understand human feelings. In this film, Lisa Ryder was the
android. In fact, Lisa Ryder complete steals the show with her
antics in her first battle with Jason. Unfortunately even the
upgraded android is no match for the newly improved Jason when
he gets rebuilt by the ship's medical center.
Like all good slasher films, the
ending leaves the possibility for a sequel. Overall, I greatly
enjoyed this film. It made me laugh, a lot!
-FIN
Freedom
Force, A Review
April
17th, 2002
Every so often a game comes
along that really takes you by surprise at how enjoyable it
is. Freedom Force is one of those games. The game was
developed by Irrational
Games and already has made its way to the top 10 list.
Freedom Force is a game about
super heroes and is a cross between an RPG and a tactical
game. Through the course of the game you recruit heroes into
your team and use up to 4 of them on missions. At the start of
every mission you get a cut scene, which captures the essence
of the 4 color comic book genre complete with evil communists
and campy remarks.
Game play itself is similar to
many of the point and click war games, but the environment is
almost completely interactive. You can grab a lamp pole and
smack a villain with it. You can even reduce a building to
rubble or toss a car around. This alone impressed me. What
impressed me more was how the environment interacted with you.
If you are crossing a street cars will slam on breaks and try
to stop
for you. Too often the cars just keep going and hit you. There
are some glitches in the engine, like for example you can rotate the camera around
to far, which occasionally leads to a
problem. However you do have the option of making most terrain
invisible so that when your characters are behind it you can
see them. A mini map would have been nice, but that would give
you an omni-potent view, which I do not always like in
games.
I think the coolest aspect of
the game is the fact you can make your own heroes to recruit.
The creation system allows you to customize a large number of
super powers to the exact degree that you want to. In addition
there are a number of programs out there that will let you
create you own mesh so that your character will look exactly
like you want it to. However, installing meshes and new skins
can be difficult and some seem to not work correctly. The Freedom
Force Center is the best site to get meshes and skins
from.
Overall I really like the
Freedom Force game! It has a lot of replay value since you can
use different characters on missions and the number of
character concepts are limitless.
-FIN
Warhammer
40K, A Rant
March
1st, 2002
I
can honestly say that since I have been gaming I have always
played Warhammer 40K. For those of you that do not know, it is
a 25mm miniature tactical skirmish game set in the far future.
The game is made by Games
Workshop and they have some absolutely beautiful
miniatures. My wife recently has complained that I have way
too many of their miniatures, and I do. I did an inventory
recently and I have several thousand pieces of their products.
The problem is that I no longer play. Why is this you ask?
Let's start way
back in early 90's when I was a retail shop owner and carried
their products. Games Workshop has just gone to independent
distribution, which meant as a shop owner I had to deal
directly with them. I had no problem with this. What I did
start having a problem with was all the customers who thought
they needed to have a voice is the manufacturer/retailer
relationship. I cannot begin to count how many times customers
got upset that Games Workshop would not sell their products to
just anyone with a retail license. Dare we dream that they do legitimate
business with people who have a store front and not a group of
losers who just want to order directly from a company at
wholesale prices.
Since I have
been involved in the hobby, (keeping in mind I was there at
the very beginning) I have watched prices rise to some strange
extremes. The plastic kits usually start at $30 or $35 which
is way overpriced. Single figure modules also vary and can
also get pretty pricey with $10 and sometimes $15 for
character models. I can not really complain about that since
there is usually a good bit of detail on them. I personally
suspect that the price revolves around how useful the model is
to the player. I do admit that while I no longer play the
game, I do still buy some of their miniatures. The fantasy
line is really good for using with D&D games.
Let's talk
rules! I have played the game through three separate revisions
and have seen some of the material planned for the fourth
revision, which is finally just an update as opposed to a
complete rewrite. It amazes me that the game has gone so
far to just end up back with essentially the same mechanics of
the first edition. Another problem I have is with game
balance. There is no attempt at making any of the units really
balanced since the point costs are pulled out of the air. It
might help if the rule books were written in a concise and coherent
manner, but often I find gaping holes in their examples and
rules. In addition each new army is stronger and more gimmicky
than the last one. I am honestly fearing the Squats
(space midgets) since they will probably be the last army to
be redone and I have the feeling that they will shoot lasers
out of their eyes and have fly on space surfboards and be
bullet proof!
The game now
appeals to annoying teenagers, who cannot really afford to buy the
miniatures but insist on playing, Instead they purchase any
number of the copy-cat miniatures out on the market and play
the substitution game. I can understand having limited cash to
support this hobby, but one does not need to go out and buy
the largest army possible! It would also be nice if they would
bother painting them but they don't.
I am also
boggled by the player's tendency to want to play as large of a
battle as possible. The game is a skirmish game, its not
designed to handle a futuristic Invasion of Normandy. Do the
players not have a life? I guess that the game has
become their life. While the new rules are more streamlined
than previous versions, anything on a very large scale will
take forever to resolve and it just isn't what I want anymore
in a game system.
-FIN
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